The game’s beauty goes beyond the environments. Flying through the air in Finland is exhilarating and terrifying at the same time, knowing that as I land, my car might fall apart. It’s easy to get distracted by the beauty of the Japanese mountainside the snowy Swedish terrain the rocky Argentinian landscape and more. The environments in WRC 9 are lush and varied. (Side note: Tetris Effect Connected is also awe-inspiring, though in a different way and I haven’t yet played Assassin’s Creed Valhalla or Gears 5. I’ve played a handful of Series X-enhanced games so far, and WRC 9 is the first game that’s wowed me visually. On Series X - and, I assume, PS5 - the game runs in an extremely smooth 4K/60fps. But with DiRT 5 leaning into arcade racing this year, I decided to give WRC 9 a go. I’ll be honest - I’ve largely avoided the series because Codemasters’ DiRT games have generally been fantastic. WRC 9 is the fifth game developed by French developer Kylotonn, which also makes the Isle of Man TT games, as well as a couple of other racing games. World Rally Championship games have had a long history, going back to the original Colin McRae Rally on PlayStation in 1998. Every time it happens in WRC 9 on Series X, I shift forward in my seat and try my darndest to hit each apex without careening off an edge and down a cliff. The time pops up at the checkpoint and you’re either a second ahead or behind the pace heading into the last stretch. I’m not sure there’s a more intense single-player racing experience than coming to the end of a long rally stage as the rain starts to spit.
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